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Christopher Multsanti
Euphoria Released
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Posted - 2009.06.16 20:40:00 -
[1]
This product seems excellent, is it endorsed by CCP?
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Christopher Multsanti
Euphoria Released
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Posted - 2009.06.16 20:55:00 -
[2]
Edited by: Christopher Multsanti on 16/06/2009 20:56:57
Originally by: Rawr Cristina It's amusing, every time I travel through the Drone Regions there's 2-3 ravens belonging to the same Solar Wing corp (of about 90 members) in every system. Soon as you enter local they safespot and cloak, no chance of catching em.
Bingo we have a winner, Drone regions is full of this, 1 guy in local with 5 alts (all named Mark Johnson, Mark Jimson etc <--names are not correct but you get the idea) all in ravens and all warp, safespot and cloak when our scout enters.
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Christopher Multsanti
Euphoria Released
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Posted - 2009.06.16 21:26:00 -
[3]
Originally by: Avoida So figure out what low sec systems their JF's use and go catch them there. I'd bet you money it's Frulegur as nearly every drone region inhabitant uses that one.
Because catching a jump freighter is so easy when it jumps to a pos or a station. You think their jump freighters are using this helper tool too??
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Christopher Multsanti
Euphoria Released
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Posted - 2009.06.16 21:46:00 -
[4]
Automatically refreshing scanner to replace local so that anyone comes withing 15 AU you see them, done. Simple
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Christopher Multsanti
Euphoria Released
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Posted - 2009.06.16 21:49:00 -
[5]
Originally by: Epegi Givo Fix: inty goes to a belt, logs out.
leave local and wait a bit. then inty pilot logs back in and should appear in the belt. If the ratter was ratting away in that belt then he will be aligning for warp. Lock and disrupt him immediately, and bring in allies to finish him off.
if he wasn't ratting there then try the next belt.
This also works for Hictors.
Hahahahahahahahahahahahahahahah |
Christopher Multsanti
Euphoria Released
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Posted - 2009.06.17 16:34:00 -
[6]
Originally by: VoiceInTheDesert
Originally by: Christopher Multsanti Edited by: Christopher Multsanti on 16/06/2009 21:47:15 Automatically refreshing scanner to replace local so that anyone comes within 15 AU you see them, done. Simple
I suggested this months ago and no one said anything. It's the easiest/simplest solution and would work just fine, but people are lazy, so they don't want it.
My suggestion is that the scanner would automatically refresh itself, just like the overview, so that any ships that come within say, 20AU would appear, not cloaked ships obviously.
This would mean NPC'ers would not have to mash the refresh button every minute. |
Christopher Multsanti
Euphoria Released
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Posted - 2009.06.17 16:37:00 -
[7]
Originally by: Dahin Something to remember is that these are not unsupervised bots. There is someone sitting next to the 10e+3 consoles/puters and responds if something actually happens. So no go for ccp intervention (at least in the extent it exists)
That's not the case with this bot, it is unsupervised, it can warp you to a safespot when a hostile enters, cloak you, warp you back to the belts, keep warping around until npcs are found, then kill them.
It can even log you off if you run out of ammo. |
Christopher Multsanti
Euphoria Released
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Posted - 2009.06.17 18:04:00 -
[8]
Originally by: Deviana Sevidon Ok, now it is time for the no-local whine, because everyone who is ratting and refuses to go leroy on a PvP Gang with his PvE Ship is a Macroer.
No one in this thread has said that.
Originally by: Deviana Sevidon A few more whines are still needed today.
No, a lot more contructive posts on how to replace local with somthing useful and a Dev response on their opinions are still needed.
Originally by: Deviana Sevidon I think the next on the schedule should be Boys playing Girl-Avatars on the Internetz again. It should also be notified, that it was a lot of time since we had a major whine about fixing Bugs is more important then any WiS. A few more whines about L4 Missions and Ninja-Salvaging is also needed.
I'll get these threads started right now.
Originally by: Deviana Sevidon Please keep it coming "mature" community.
Thanks, we will try. |
Christopher Multsanti
Euphoria Released
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Posted - 2009.06.17 20:18:00 -
[9]
Edited by: Christopher Multsanti on 17/06/2009 20:20:37 In general I have 2 problems with the "keeping local and letting only covert op ships not show up when cloaked" option.
1)It does not solve the problem in relation to this programme as there will be the split second that you do show in local after you decloak from jumping in and cloak again, this split second would let the bot spot you and warp you out.
2)This means that solo roaming in 0.0 is no longer viable as you would either need to be in a gang with a covert ops or would need to dual account with a covert ops.
And thinking about it a bit more, it only solves the problem for this hunting NPC'ers issue and dosen't solve all the other issues about people in fleets still using it as a intel tool and running when a bigger fleet comes calling.
No, this issue needs to be looked at with the removal of local and having something usable to replace it, after all I rat in 0.0 too you know. |
Christopher Multsanti
Euphoria Released
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Posted - 2009.06.17 20:28:00 -
[10]
It would be interesting to see a link to the dev post saying that the auto updating scanner would heavily lag the server because we already have the overview which automatically updates when ships come on grid.
The auto updating scanner would simply be a second, longer range overview.
How much can that really crash the server? |
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Christopher Multsanti
Euphoria Released
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Posted - 2009.06.17 21:06:00 -
[11]
Originally by: Jan Deltord Lots of words.
Your missing the point. The auto scanner would not scan everything, you still have the directional scanner to narrow people down. The auto scanner would only show ships. It dosent have to load every object on every grid.
Originally by: Turin The scanner would have to be FAR FAR more than 20 AU to even consider this.
TBH, if your only warning that someone is closing in on you, is a 20 AU warning on your scanner, then you are already dead. It takes a ship 2-3 seconds to go 20AU while in warp. Less for some.
At 20AU, you MIGHT have 2-3 seconds to react if you dont want to die. Most likely less. I would put my money on the ratter dieing EVERY time. I mighgt loose on a rare occasion, but over the long haul, I would win a far lot more than I lost.
Yes, but you still have to slow down and drop out of warp, which makes the 2-3 seconds around 10 seconds to drop out of warp and get a lock.
But you make a good point, the range of the scanner would have to be tested to see what ranges would make it viable.
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Christopher Multsanti
Euphoria Released
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Posted - 2009.06.17 21:14:00 -
[12]
Edited by: Christopher Multsanti on 17/06/2009 21:15:46 Ok here is a proposal, obviously server lag issues need to be considered.
The overview is split into 2 parts:
The top part: Your normal overview, with tabs and settings etc.
The bottom part: A much smaller section which only shows ships not on the grid within, for example purposes only, 40AU. Think of the drone window, you have drones in space and drones in distant space, this is the same principal. The second part will show you approaching players, incoming fleets and when they arrive on grid they transfer to the original overview and the game continues as normal.
Now, I don't want to blow my own trumpet, but that sounds like a damn fine idea. |
Christopher Multsanti
Euphoria Released
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Posted - 2009.06.18 06:28:00 -
[13]
Ok, I'll say it again, as people seem to be stuck on the idea of the auto refreshing directional scanner, which scans for everything with 14AU. This is not what I am suggesting.
My suggestion is:
The overview is split into 2 parts:
The top part: Your normal overview, with tabs and settings etc.
The bottom part: A much smaller section which only shows ships not on the grid within, for example purposes only, 40AU. Think of the drone window, you have drones in space and drones in distant space, this is the same principal. The second part will show you approaching players, incoming fleets and when they arrive on grid they transfer to the original overview and the game continues as normal.
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Christopher Multsanti
Euphoria Released
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Posted - 2009.06.18 08:10:00 -
[14]
Originally by: Venkul Mul
Originally by: Razin
Originally by: Turin
That depends on the ship. Intercepters and Dicters come out of warp very fast, and can align to a target almost instantly. Furthermore, a Hulk for example, takes at least a good 15 seconds just to get up to speed and warp, and thats already after its aligned. A hulk would NEVER get away.
I still stand by mty statement. If I am ratting or mining ( especially mining ), and I see a ship on my scan only 20AU away, at that point, I am dead. They just havent popped my ship yet.
Unless you're aligned, that is. Right? Don't tell me you don't know how to stay aligned and do your job.
Last time I checked it, a aligned hulk starting from standstill, with mining modules and no expanders, evasive maneuvering 5, required 22 seconds to enter warp. For all I know nothing has changed in the hulk agility so the time is still the same.
If you have some doubt, time it.
17 seconds actually.
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Christopher Multsanti
Euphoria Released
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Posted - 2009.06.18 11:00:00 -
[15]
Originally by: Vidi Angelus As a 99.9% 0.0 Player, (having spent good time thinking about it) I am currently completely against removing local from 0.0 . There are too many problems that have not yet got acceptable solutions.
I believe that if you removed 0.0 now, there would be a mass exodus back to empire from many players (many non pvp players would not stay)
I believe the the only currently acceptable solution is delayed local. Unless a player speaks, a player should not appear in local for about 3 Mins (Unless they engage in player combat). when the player jumps in they should not be able to see local until they are visible (unless someone speaks, or engages in player combat).
I like the idea. The only problem is that is totally unbalanced in the favour of roaming gangs. I can have someone scanned down to a belt in 30 seconds, unless I have to warp to another part of the system.
But even then, most good scouts will find you within 3 minutes.
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Christopher Multsanti
Euphoria Released
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Posted - 2009.06.18 16:09:00 -
[16]
Both Dragon Greg and Escador make a very valid point.
0.0 needs big changes. What ever those changes may be.
At the moment, really the only people you find in 0.0 are lone ratters. So a 0.0 roam quickly turns into:
Send in a scout and try and catch the guy before he safespots or;
Send in a scout, scout reports hostile fleet in system twice our numbers, "ok lads, lets turn around".
This happens again and again, so to make 0.0 more interesting and rewarding for people on both sides of the argument, things needs to change.
NPC's and belts need to be more rewarding to encourage groups of players to work together, i.e mining ops, group ratting.
And of course local needs to be gone so there is increased risk for both sets of players. No more "Someone in local! Insta safepot!!" and no more "Bigger gang ahead, run away"
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Christopher Multsanti
Euphoria Released
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Posted - 2009.06.18 19:28:00 -
[17]
Originally by: wtbrandomnamegenerator Wow, what awesome blatant lies you tell my friend!
This is the crux of the problem, people like you stretching the truth to such an extent that you muddle the entire discussion.
Lets take this example you've set out here shall we?
A pilgrim cannot do 350dps unless you pack 3 heavy pulse lasers in addition to your drones, which won't allow you to fit a 1600 plate. Drones ALONE at ALL 5 SKILLS is actually UNDER 200 dps. That is a FACT, not your wild number flinging.
Next, to your high slot configuration that your bantering on about. A pilgrim has FOUR highslots. With Recon 5, you've got some fitting space, but the Expanded Probe Launcher, and Cover Cyno take up a total of 270 of your total 437 CPU, AND only leaves you one high slot for your main offensive weapon, which is a neut, but the CPU loss alone is enough to cripple the rest of the ships fit.
You see, I too, am a pilgrim fan, have been flying it solo for quite some time, and have spent VAST sums of money fitting one out. The lies you told in this one section alone mean that every thing else you said was simply rubbish in my mind, and that you, and your posts are no longer worth reading, as you are pursuing a personal agenda, and will lie to see it through to its end.
You sir, are my hero.
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Christopher Multsanti
Euphoria Released
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Posted - 2009.06.18 20:06:00 -
[18]
Originally by: Hrodgar Ortal When the balance of power is even between the attacker and defender things might be different but as it stands the attacker has all the advantages when he catches the defender. Balance? Nope not in the slightest. Balance on the other hand is needed to make a GAME! work. Local balances it a bit so that at least the people who are ratting or mining can have a fighting chance to get to keep their ships.
I'll try to be as constructive as I can with you here.
If you get caught by a ship, no matter what ship you are in, if there are more of them, you will die. PVP ship, NPC ship or Barge, it does not matter.
The point is, they way the game is now, anyone awake at the keyboard, without a mental defficencey, will never ever get caught, end of. |
Christopher Multsanti
Euphoria Released
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Posted - 2009.06.18 20:29:00 -
[19]
I tell a lie!!!
I was once caught in a belt while ratting a couple of years ago. Domi v Domi, and I died. And the only reason I was caught was because I was alt tabbed out of the game posting on these forums.
But some people I know have said that I am 2 cans short of a six pack, so maybe my point still stands. |
Christopher Multsanti
Euphoria Released
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Posted - 2009.06.18 23:32:00 -
[20]
Originally by: Razin Aligned means having your ship pointing at the warpout point at three-quarter speed. Which is what you do when you're in a dangerous environment where you may need to warp out on a moment's notice.
Just pointing your ship somewhere at 0 speed saves a little time, but it isn't being aligned. Especially for destinations off the solar ecliptic.
Being aligned can mean one of two things, being aligned while not moving or being aligned while moving. Clearly in the example you have quoted, Turin is talking about being aligned while not moving. Are you simply ignoring that fact or are trying to tell me miners must be aligned at full speed while mining?? Because you know, they wouldn't get much mining done. |
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Christopher Multsanti
Euphoria Released
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Posted - 2009.06.19 16:36:00 -
[21]
Originally by: Neutrino Sunset You have given an example which demonstrates how the balance between one combat gang and another combat gang might be retained were local to be removed. But obviously there is more than one type of combat in Eve, and as everyone here has been pointing out the kind of combat that stands to become imbalanced is not one combat gang vs another combat gang, but rather one combat gang or solo gankers vs ratters and miners. So I don't see what this adds to the debate.
It adds to the debate because roaming gangs don't go out in 0.0 just looking for lone ratters and miners but looking for fights with other gangs. You simply can't ignore it, because removing local in 0.0 affects everyone in 0.0.
Small roaming gangs traveling 20 jumps would be in far more danger than a ratter that stays in one system all night and may never be visited by anyone.
Without local, the chance of being ganked by a larger blob would increase massively. The point Shae was making is that local is used as intel tool far too much and is normally used to avoid a fight or gank a smaller gang. Only very few, experienced, confident people want a fair fight.
The point he was making was even though he would be in far greater danger, local needs to be gone, things need shaking up. |
Christopher Multsanti
Euphoria Released
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Posted - 2009.06.20 15:59:00 -
[22]
Originally by: Neutrino Sunset Christopher made the point that roaming gangs don't go looking for miners and ratters. This is simply not true, perhaps they don't where he lives.
Originally by: Christopher Multsanti It adds to the debate because roaming gangs don't go out in 0.0 just looking for lone ratters and miners but looking for fights with other gangs.
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